A field-defining work that demonstrates how architects are breaking with professional conventions to advance spatial justice and design more equitable buildings and cities.
As state violence, the pandemic, and environmental collapse have exposed systemic inequities, architects and urbanists have been pushed to confront how their actions contribute to racism and climate crisis--and how they can effect change. Establishing an ethics of spatial justice to lead architecture forward, Dana Cuff shows why the discipline requires critical examination--in relation to not only buildings and the capital required to realize them but privilege, power, aesthetics, and sociality. That is, it requires a reevaluation of architecture's fundamental tenets.
Organized around projects and topics, Architectures of Spatial Justice is a compelling blend of theory, history, and applied practice that focuses on two foundational conditions of architecture: its relation to the public and its dependence on capital. The book draws on studies of architectural projects from around the world, with instructive case studies from Chile, Mexico, Japan, and the United States that focus in particular on urban centers, where architecture is most directly engaged with social justice issues.
Emerging from more than two decades of the author's own project-based research, Architectures of Spatial Justice examines ethically driven practices that break with professional conventions to correct long-standing inequities in the built environment, uncovering architecture's limits--and its potential.
B>An argument against the ideology of domesticity that separates work from home; lavishly illustrated, with architectural proposals for alternate approaches to working and living.br>;/b>br>br>Despite the increasing numbers of people who now work from home, in the popular imagination the home is still understood as the sanctuary of privacy and intimacy. Living is conceptually and definitively separated from work. This book argues against such a separation, countering the prevailing ideology of domesticity with a series of architectural projects that illustrate alternative approaches. Less a monograph than a treatise, richly illustrated, the book combines historical research and design proposals to reenvision home as a cooperative structure in which it is possible to live and work and in which labor is socialized beyond the family--freeing inhabitants from the sense of property and the burden of domestic labor.;br>;br>The projects aim to move the house beyond the dichotomous logic of male/female, husband/wife, breadwinner/housewife, and private/public. They include the reinvention of single-room occupancy as a new model for affordable housing; the reimagining of the simple tower-and-plinth prototype as host to a multiplicity of work activities and enlivening street life; and a plan for a modular, adaptable structure meant to house a temporary dweller. All of these design projects conceive of the house not as a commodity, the form of which is determined by its exchange value, but as an infrastructure defined by its use value.br>;br>br>br>;
B>A collection that tracks the astonishing impact of one vernacular aesthetic category--the cute--on postwar and contemporary art./b>br>br>The Cute tracks the astonishing impact of a single aesthetic category on post-war and contemporary art, and on the vast range of cultural practices and discourses on which artists draw. From robots and cat videos to ice cream socials, The Cute explores the ramifications of an aesthetic of or about minorness--or what is perceived to be diminutive, subordinate, and above all, unthreatening--on the shifting forms and contents of art today. This anthology is the first of its kind to show how contemporary artists have worked on and transformed the cute, in ways that not only complexify its meaning, but also reshape their own artistic practices.br>;br>Artists surveyed includebr>Peggy Ahwesh, Cosima Von Bonin, Nayland Blake, Paul Chan, Adrian Howells, Juliana Huxtable, Larry Johnson, Mike Kelley, Dean Kenning, Wyndham Lewis, Jeff Koons, Sean-Kierre Lyons, Mammalian Diving Reflex, Alake Shilling, Annette Messager, Mariko Mori, Takashi Murakami, Charlemagne Palestine, David Robbins, Mika Rottenberg, Allen Ruppersberg, Jack Smith, Kara Walker, Andy Warhol, Yoshitomo Narabr>;br>Writers includebr>Sasha Archibald, Roland Barthes, Leigh Claire La Berge, Lauren Berlant, Ian Bogost, Jennifer Doyle, Lee Edelman, Adrienne Edwards, Rosalind Galt, E.H. Gombrich, Lewis Gordon, Rosmarie Garland Thompson, Stephen Jay Gould, Wayne Koestenbaum, Angelik Vizcarrondo-Laboy, Lori Merish, John Morreall, Juliane Rebentisch, Frances Richard, Carrie Rickey, Friedrich Schiller, Peter Schjeldahl, Kanako Shiokawa, Susan Stewart, Angelik Vizcarrondo-Laboy, Kevin Young
Aldo Rossi, a practicing architect and leader of the Italian architectural movement La Tendenza , is also one of the most influential theorists writing today. The Architecture of the City is his major work of architectural and urban theory. In part a protest against functionalism and the Modern Movement, in part an attempt to restore the craft of architecture to its position as the only valid object of architectural study, and in part an analysis of the rules and forms of the city''s construction, the book has become immensely popular among architects and design students.
A pioneering space archaeologist explores artifacts left behind in space and on Earth, from moon dust to Elon Musk''s red sports car.
An investigation of the irrational and the unconventional currents swirling behind the Bauhaus's signature sleek surfaces and austere structures.
B>Psychotherapy across distance and time, from Freuds treatments by mail to crisis hotlines, radio call-ins, chatbots, and Zoom sessions./b>br>br>Therapy has long understood itself as taking place in a room, with two (or sometimes more) people engaged in person-to-person conversation. And yet, starting with Freuds treatments by mail, psychotherapy has operated through multiple communication technologies and media. These have included advice columns, radio broadcasts, crisis hotlines, video, personal computers, and mobile phones; the therapists (broadly defined) can be professional or untrained, strangers or chatbots. In The Distance Cure, Hannah Zeavin proposes a reconfiguration of the traditional therapeutic dyad of therapist and patient as a therapeutic triad: therapist, patient, and communication technology.;br>;br>Zeavin tracks the history of teletherapy (understood as a therapeutic interaction over distance) and its metamorphosis from a model of cure to one of contingent help, describing its initial use in ongoing care, its role in crisis intervention and symptom management, and our pandemic-mandated reliance on regular Zoom sessions. Her account of the distanced intimacy of the therapeutic relationship offers a powerful rejoinder to the notion that contact across distance (or screens) is automatically lesserb>, /b>or useless, to the person seeking therapeutic treatment or connection. At the same time, these modes of care can quickly become a backdoor for surveillance and disrupt ethical standards important to the therapeutic relationship. The history of the conventional therapeutic scenario cannot be told in isolation from its shadow form, teletherapy. Therapy, Zeavin tells us, was never just a talking cure; it has always been a communication cure.
The power of transformative design, multidisciplinary leaps, and diversity: lessons from a Black professional's journey through corporate America.
Design offers so much more than an aesthetically pleasing logo or banner, a beautification add-on after the heavy lifting. In Reimagining Design, Kevin Bethune shows how design provides a unique angle on problem-solving--how it can be leveraged strategically to cultivate innovation and anchor multidisciplinary teamwork. As he does so, he describes his journey as a Black professional through corporate America, revealing the power of transformative design, multidisciplinary leaps, and diversity. Bethune, who began as an engineer at Westinghouse, moved on to Nike (where he designed Air Jordans), and now works as a sought-after consultant on design and innovation, shows how design can transform both individual lives and organizations.
In Bethune's account, diversity, equity, and inclusion emerge as a recurring theme. He shows how, as we leverage design for innovation, we also need to consider the broader ecological implications of our decisions and acknowledge the threads of systemic injustice in order to realize positive change. His book is for anyone who has felt like the "other"--and also for allies who want to encourage anti-racist, anti-sexist, and anti-ageist behaviors in the workplace. Design transformation takes leadership--leaders who do not act as gatekeepers but, with agility and nimbleness, build teams that mirror the marketplace.
Design in harmony with other disciplines can be incredibly powerful; multidisciplinary team collaboration is the foundation of future innovation. With insight and compassion, Bethune provides a framework for bringing this about.
B>How smart companies are opening up strategic initiatives to involve front line employees, experts, suppliers, customers, entrepreneurs, and even competitors./b>br>br>Why are some of the world''s most successful companies able to stay ahead of disruption, adopting and implementing innovative strategies, while others struggle? It''s not because they hire a new CEO or expensive consultants. It''s because these pioneering companies have adopted a new way of strategizing. Instead of keeping strategic deliberations within the C-Suite, they open up strategic initiatives to a diverse group of stakeholders--front line employees, experts, suppliers, customers, entrepreneurs, and even competitors. Open Strategy presents key tools, step-by-step advice, and fascinating case studies--from companies that range from Barclays to Domino''s--to guide business leaders in this groundbreaking approach to strategy.br>The authors--business strategy experts from both academia and industry--introduce tools for each of the three stages of strategy-making: idea generation, plan formulation, and implementation. These are digital tools (including strategy contests),which allow the widest participation; hybrid digital/in-person tools (including a "nightmare competitor challenge"); a workshop tool that gamifies the business model development process; and tools that help companies implement and sustain open strategy efforts.br> Open strategy has an astonishing track record: a survey of 200 business leaders shows that although open strategy techniques were deployed for only thirty percent of their initiatives, those same initiatives generated fifty percent of their revenues and profits. This book offers a roadmap for this kind of success.
How the concept of critical thinking emerged, how it has been defined, and how critical thinking skills can be taught. Critical thinking is regularly cited as an essential twenty-first century skill, the key to success in school and work. Given our propensity to believe fake news, draw incorrect conclusions, and make decisions based on emotion rather than reason, it might even be said that critical thinking is vital to the survival of a democratic society. But what, exactly, is critical thinking? In this volume in the MIT Press Essential Knowledge series, Jonathan Haber explains how the concept of critical thinking emerged, how it has been defined, and how critical thinking skills can be taught and assessed. Haber describes the term''s origins in such disciplines as philosophy, psychology, and science. He examines the components of critical thinking, including structured thinking, language skills, background knowledge, and information literacy, along with such necessary intellectual traits as intellectual humility, empathy, and open-mindedness. He discusses how research has defined critical thinking, how elements of critical thinking have been taught for centuries, and how educators can teach critical thinking skills now. Haber argues that the most important critical thinking issue today is that not enough people are doing enough of it. Fortunately, critical thinking can be taught, practiced, and evaluated. This book offers a guide for teachers, students, and aspiring critical thinkers everywhere, including advice for educational leaders and policy makers on how to make the teaching and learning of critical thinking an educational priority and practical reality.
An exploration of the production, transmission, and mutation of affective tonality--when sound helps produce a bad vibe. Sound can be deployed to produce discomfort, express a threat, or create an ambience of fear or dread--to produce a bad vibe. Sonic weapons of this sort include the "psychoacoustic correction" aimed at Panama strongman Manuel Noriega by the U.S. Army and at the Branch Davidians in Waco by the FBI, sonic booms (or "sound bombs") over the Gaza Strip, and high-frequency rat repellants used against teenagers in malls. At the same time, artists and musicians generate intense frequencies in the search for new aesthetic experiences and new ways of mobilizing bodies in rhythm. In Sonic Warfare , Steve Goodman explores these uses of acoustic force and how they affect populations. Traversing philosophy, science, fiction, aesthetics, and popular culture, he maps a (dis)continuum of vibrational force, encompassing police and military research into acoustic means of crowd control, the corporate deployment of sonic branding, and the intense sonic encounters of sound art and music culture. Goodman concludes with speculations on the not yet heard--the concept of unsound, which relates to both the peripheries of auditory perception and the unactualized nexus of rhythms and frequencies within audible bandwidths.
B>An exploration of echo not as simple repetition but as an agent of creative possibilities./b>br>br>In this volume in the MIT Press Essential Knowledge series, Amit Pinchevski proposes that echo is not simple repetition and the reproduction of sameness but an agent of change and a source of creation and creativity. Pinchevski views echo as a medium, connecting and mediating across and between disparate domains. He reminds us that the mythological Echo, sentenced by Juno to repeat the last words of others, found a way to make repetition expressive. So too does echo introduce variation into sameness, mediating between self and other, inside and outside, known and unknown, near and far. Echo has the potential to bring back something unexpected, either more or less than what was sent.br>;br>Pinchevski distinguishes echo from the closely related but sometimes conflated reflection, reverberation, and resonance; considers echolalia as an active, reactive, and creative vocalic force, the launching pad of speech; and explores echo as a rhetorical device, steering between appropriation and response while always maintaining relation. He examines the trope of echo chamber and both destructive and constructive echoing; describes various echo techniques and how echo can serve practical purposes from echolocation in bats and submarines to architecture and sound recording; explores echo as a link to the past, both literally and metaphorically; and considers echo as medium using Marshall McLuhans tetrad.
Essays, conversations, selected texts, and a rich collection of thought-provoking artworks celebrate a revolution in bio art.
The texts and artworks in Symbionts provoke a necessary conversation about our species and its relation to the planet. Are we merely "mammalian weeds," as evolutionary biologist Lynn Margulis put it? Or are we partners in producing and maintaining the biosphere, as she also suggested? Symbionts reflects on a recent revolution in bio art that departs from the late-1990s code-oriented experiments to embrace entanglement and symbiosis ("with-living"). Combining documentation of contemporary artworks with texts by leading thinkers, Symbionts, which accompanies an exhibition at MIT List Visual Arts Center, offers an expansive view of humanity's place on the planet.
Color reproductions document works by international artists that respond to the revelation that planetary microbes construct and maintain our biosphere. A central essay by coeditor Caroline Jones sets their work in the context of larger discussions around symbiosis; additional essays, an edited roundtable discussion, and selected excerpts follow. Contributors explore, among other things, the resilient ecological knowledge of indigenous scholars and artists, and "biofiction," a term coined by Jones to describe the work of such theoretical biologists as Jacob von Uexku¨ll as well as the witty parafictions of artist Anicka Yi. A playful glossary puts scientific terms in conversation with cultural ones.
An examination of subversive games--games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play , artist and game designer Mary Flanagan examines alternative games--games that challenge the accepted norms embedded within the gaming industry--and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims . She looks at artists'' alternative computer-based games and explores games for change, considering the way activist concerns--including worldwide poverty and AIDS--can be incorporated into game design. Arguing that this kind of conscious practice--which now constitutes the avant-garde of the computer game medium--can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.